AI Improved
Hello!
Since I'll take a little 4-5 days break in the mountain side, I decided to use this small week to solidificate what I got, a kind of pre-polish :)
I used the new dungeon system to test the AI, I think it is a lot more solid now. Both ennemies and Player's party. Here is a run down a dungeon :
I get rid of the SquadOrderWheel. It was not usefull nor adding any tactic. Now there is a toggle follow/Stay(Keyboard F - RightShoulder Gamepad). I'll find out a way to improve tactics later.
I also put some attention on the Bots respawn system. It now "should" work as intended. aka: Bots should respawn after 20 min playtime.
I'll now work on improving dungeons design unless I find some important bugs to take care of! If everything is running smooth, you can expect another small update this week!
Cheers!
Files
Get ShootOut(SystemD) DEMO
ShootOut(SystemD) DEMO
Third Person Shooter with RogueLite elements!
Status | Released |
Author | SillikOne |
Genre | Shooter, Action |
Tags | Action RPG, Difficult, hard, Procedural Generation, Roguelite, Sci-fi, Singleplayer, Third-Person Shooter, Unreal Engine |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- DemoMar 19, 2021
- WildlandsMar 05, 2021
- New threat!Feb 26, 2021
- Who's the boss?Feb 12, 2021
- GemütlichFeb 05, 2021
- New toy in town!Jan 29, 2021
- Coupez!Jan 20, 2021
- Game master!Nov 07, 2020
- Narration Round 4Oct 17, 2020
- Narration Round 3Oct 10, 2020
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